Speakers & Sessions

Monica Burns

School Branding & Storytelling with Adobe Spark for Education

How is your school and classroom viewed by the outside world? Sharing your school’s story is easier than ever thanks to the totally free Adobe Spark tools for students and educators. In this session you’ll learn strategies for creating websites, movies and graphics that share the wonderful things happening in your classroom and school. Using the Adobe Spark tools, attendees will explore how to leverage the power of creation tools and social channels to celebrate teaching and learning at every school!

Monica Burns

Classroom Creativity Activities with Adobe Spark

In this fast-paced session, attendees will learn how to navigate this easy-to-use website and corresponding mobile apps, view examples and hear classroom stories, and try out the Spark creation tools on their own devices! The classroom creativity activities featured in this session range from K-12 and include all subject areas.

Jennifer Williams

Global Collaborator: Tech + Social Action

Of the seven ISTE Standards for Students, number 7, “Global Collaborator,” could be the most crucial for today’s students. According to the standard, students ought to “use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.” When students explore local and global issues, and use collaborative and creative technologies to work with others to investigate solutions, they are empowered to take authentic action for social good. With the UN’s Global Goals as a genuine purpose, students who are global citizens can work towards an end to poverty, protection of planet and prosperity for all. During this presentation, we will share two case studies. We will also identify a variety of digital tools that infuse creativity, innovation, and sharing: Adobe Spark, Microsoft Sway, Buncee, Flipgrid, and Padlet.

Corey Appelbaum

#SeizeTheData to See The Data

I will be talking about the 21st Century and Early Insights suites in the BrightBytes platform and how Florida schools and districts such as Flagler County, Palm Beach County and Carrolwood Day School are utilizing their BrightBytes data to inform decisions and identify areas for growrh.

Stacey Pellerin-Vanderloop

BrainPop: Beyond Videos

BrainPOP offers curriculum based animated movies that we have all learned to love. Did you know that beyond the movies, BrainPop is quite the student creation tool as well? In this session, participants will get a view into BrainPop’s student creation tools: Make – A – Map and Make – A – Movie along with other tools within BrainPop that can be beneficial to student learning.

Nancy Penchev

Making Math Fun for Families

In this session we will explore different technology tools that can be used by families to explore, play, and have fun with math. We will explore and play with 3 math tools before having a shoot out where everyone shares their favorite tools.
The first tech tool we will explore for family fun is Flipgrid. We will look at examples of Flipgrid for math homework and classwork. Flipgrid allows students to share their thinking in video format. Another tech tool we will explore for family math fun is Padlet. We use Padlet as our online bulletin board where we post videos and pictures of our work to share with others. Our final fun Math tech tool we will play with is Stikbot. Stikbot is an animated movie maker that kids can easily use to demonstrate math story problems, no matter the grade level. Each of these tools are great for family fun, bringing in siblings, parents, and grandparents into the learning.

Kristin Harrington

Planning for Spontaneity

Some of the best moments in our classrooms happen when we aren’t expecting it. Learn some strategies and tools that help us create a classroom culture and leave students on the edge of their seats wondering what will happen next. From Improv Presentations to Random Rewards and Consequences, this interactive session has strategies and tech tools to help you plan for spontaneity!

Kristin Harrington

Turn Virtual into Reality with Google Tour Creator

Using Google Tour Creator, students create their own Google Expeditions that can be shared with their classmates in Google Expeditions, as well as online. Students learn how to engage their audience beyond traditional presentations and essays!

Donna Hall

MakeyMakey in the MakerSpace

You may have seen the MakeyMakey as the banana piano, but it is so much more! My students have partnered this microcircuit board with Scratch block coding to make projects to demonstrate the concepts they are learning in the classroom. In this presentation, I will share some of their projects and demonstrate how you can use MakeyMakey with your students.

Cheri Gamm

It’s a Small World: Sparking Empathy in the Classroom

Empatico.org and its tie in to social/emotional learning in the classroom. Learning how to spark empathy in our elementary students.

Gary Carlson

Implementing your Edmodo Classroom

Using Edmodo, I will demonstrate how to setup a account, create classes, create small groups with in a class, and how to use the grade book. I would also like to show how to create a quiz and assign it by group or class. Scheduling post, assignments, or quizzes can be set up to post to the students at a later date, which helps when planning. There is message feature that allows students and parents to communicate with the teacher. Edmodo also allows teachers to communicate with each other to share ideas and lessons.

Jessica Hurley

Capture Creatively

This presentation will focus on using digital tools to capture student thinking and response to literature and other lessons. My focus will be on using Padlet and Clips. As media and tech specialist I want to be able to share student response throughout the school and these tools allow for collaboration, and also easy to share with our parents. Participants will actively participate during the session and use the tools to see how easy it is.

Nicole Taylor

Design, Print, Sale with 3D Printers!

Using the tinkercard website & a 3D printer, students learn how to design 3D objects. This learning experience incorporates science, technology, engineering, art and math while teaching students how to use their imagination to create real 3D printed objects. After students become experienced and confident with their design skills, you launch a design squad challenge where students create a product line around a theme and then sale their 3D creations to make money! Advertising, pricing and business models can be launched from here!

Nikolaos Chatzopoulos

 Alexa & Google: Smart Assistants in the classroom

Imagine having a teacher assistant that can answer all of the mundane questions, suggest writing prompts, compute math calculations, assist in classroom management, and much more. Come learn what vitrual assistants can do for you and your classroom! Participants will learn how to create thier own custom made Alexa Skills and meet the individual needs of their students.

Stacy Cervone

Flipping Your School: Strategies for Increasing Engagement with your Staff, Families and Students

In this session, participants will be introduced to methods for “flipping” the way you present content and communicate with students, parents and staff. Tools will include Office Mix, Sway, Forms, and Smore interactive newsletters. This session will be tailored for school leaders and teachers.

Terry Stoufer

Hour of Empower

Some call it Genius Hour, some call it Maker Space, and some call it PBL. I took those ideas and created what I call an Hour of Empower. It allows students to be empowered to learn about their passions and share with others. Come learn about how this has evolved and the results of the work. I will share the process of planning, the implementation and the results. Including the creative tools students to use to share their learning with their peers such as: Buncee, Adobe Sparks, Book Creator, Google Slides, and Maker Space Supplies.

David Lockett

Gamification or Game-Based Learning?

It’s a challenge for any teacher—especially ones who are new to the profession—to capture and sustain student interest in core curriculum subjects. But are all strategies to motivate and engage created equal? This is one of the key questions as “gamification” takes hold in more classrooms across the country, and excited teachers spread good news about heightened levels of student motivation.
Gamification is about transforming the classroom environment and regular STEAM activities into a game. It requires creativity, collaboration and play. There are numerous ways to bring games and game playing into the content area classroom to promote learning and deepen student understanding. Get hands-on with Udemy, Tiny Cards, Blinklist, Solo Learn, and more!
Change up the “language” you use to describe assignments and activities. For instance, refer to completing assignments as “embarking on a quest,” or label student groups “guilds” or “leagues” that collaborate to complete these quests. You can also have students earn “XP” instead of points, with a certain number of XP correlating to a particular grade. Whether teachers are looking to bring some aspect of gaming into their class or use a game platform across the curriculum, they can use gamification elements to enhance learning and student engagement, tap into Next Generation Science Standards and address the 2019 ISTE Standards for Students. It’s time to move forward into best practices, curation methodologies that will truly help us apply education theory to gaming, and an understanding of gaming that will help us apply gaming theory to education.

Tammy Neil

Undercover Support

Learn how to use the G Suite for Education to support your students social and emotional growth. This session will show how with just a little up front work, you can provide your students with a network of caring individuals without ever having to have a meeting.

Suzie B. Martin

Engagement with Digital Scavenger Hunts

A digital scavenger hunt is no longer a boring QR scan then reading and answering a question. In a day of smart phones and one-to-one, the creativity of a teacher is nearly limitless with the plethora of apps and sites available for free. This session will leave you will a multitude of ways to “smash” apps by linking clues. Attendees will engage in critical thinking lessons using technology as their vessel to the next clue. Each step of the way is a learning experience based on any subject content or grade level being taught.

Suzie B. Martin

Bringing Yearbooks/Newsletters/Presentations/Reports to Life with AR & VR!

The day and age of regular yearbooks, newsletters, book reports, and newspapers seem to be coming to a close. The youth of today want that “Harry Potter” style presentation with movement, morphing, and video in their hands! So why not add that extra element of surprise to grab the attention of your parents and students? Showing the many ways that AR & VR technology can be incorporated into the classroom and class publications, attendees at this session will be able to take back immediate AR/VR uses that are engaging, fun, and educational!
Thinglink, Merge VR, HP Reveal, BlippAR, QR Codes

Suzie B. Martin

Integrating Technology for Student Talk & Engagement

Most “Teacher Evaluation” pieces in the current day and age have pieces which focus on the engagement of students, student talk, and the integration of technology. This presentation will be an overview of several apps that are easily integrated in the classroom to help you look like a ROCKSTAR in these departments. The best part is that several of the apps are easy to learn how to use in 5 to 10 minutes, and can be used tomorrow in your classroom with the helpful hints in this presentation that will be yours for the taking!
GoFormative, Mentimeter, Thinglink, Google Slides, Merge VR, WallAMe, QR Stuff, Twitter, Nearpod, Padlet, Google Classroom.

Joe Merrill

#AppSmashing for Beginners

Learn simple and engaging ways to enhance students’ creativity and boost the academic level of thinking in their class. Interact with basic apps and learn how to export/import projects to one another. Walk away with tools you can use right away.

Joe Merrill

#AppSmashing for Intermediate Users

Attendees will be exposed to next level app smashing ideas that will engage and enhance their students’ creativity. Taking today’s hottest apps, we’ll explain how to interact with these tools and boost the academic level in your class. Attendees will walk away with tools they can use right away!

Joe Merrill

Flipgrid in the “InterACTIVE Classroom!”

Flipgrid is one of the fastest growing and most widely used Ed Tech tools today. Discover creative and interactive ways to integrate the power of student voice within the classroom from two of the #FlipgridFever (Twitter chat) moderators: Kristin and Joe Merrill.

Holly Holland

Minecraft for Assessment? Yes, please!

In this session, participants will be shown how to use tools in Minecraft Education Edition for formative assessment. Participants will learn how to use the camera, portfolio, book and quill, chalkboards, and NCPs (non-character players) for formative assessment and giving instructions. We will focus on how to enhance the Minecraft assessment tools using multiple Microsoft tools. Through incorporating Microsoft Sway, PowerPoint, Flipgrid, OneNote, and Teams, participants will be experience how Minecraft can enrich their formative assessments.

Dene Gainey

DE-Toolbox: Designing, Diversifying, Documenting, Delivering and Empowering

Fresh Grade, Student Podcasts (Anchor), iPad (or iOS devices).

Ryan Faulkner

The MOST Rewarding Job

From a students persepctive, see just how vital YOU are into developing a student into a well rounded person craving the urge to learn

Jennifer Lisella-Marcellus

Artificial Intelligence: Practical Applications for Your Classroom

Is artificial intelligence the next frontier that you would like to explore in your classroom, but you do not know where to start? Following a brief introduction of Artificial Intelligence, this fast-paced session will provide you with multiple web-based artificial intelligence applications that can be integrated with core curriculum with or without the aid of Alexa or Google Home. These resources can be utilized in whole group, small group and independent learning, to meet the instructional needs of your students. As resources are shared teachers will have an opportunity explore them, brainstorm integration opportunities and share their ideas with their colleagues via the conference platform (or Google Drive, if there is not a conference platform to share information). Participants will leave the session with a toolbox of resources and actionable next steps for authentic learning experiences.

Emilia Meo

SEED Classroom- The Gateway to Classrooms for Mobile Devices

SEED Classroom started when one of our founders struggled to find a way to incorporate technology into her classroom in an effective manor. When asked to use mobile devices for educational purposes, there are always students who become easily distracted by social media, messaging etc. SEED Classroom allows teachers to utilize mobile devices as a tool for education, while ensuring that students are on task. Teachers are notified when students have left the SEED app and have opened a new one. This holds students accountable throughout the day. Additionally, SEED functions as a live hall pass. Behind the scenes, SEED collects data on students’ cell phone usage and engagement. This leads to a productive learning environment.

Jessie Boyce

Flipgrid: Meeting the Needs of All Learners

Flipgrid creates a safe space atmosphere for all students to thrive while having their learning needs met.  Many students face various challenges in classrooms today.  In the past, it was often an adult students replied on to provide the support or accommodations needed.  With the power of technology students to take that power into their own hands.  Flipgrid allows students with learning challenges such as dyslexia, autism, language learner, etc. the time, space, and tools to thrive in a learning environment.  Participants will walk away with ideas for implementation, impact stories and resources to meet the social, emotional, and academic needs of all learners. We hope to encourage educators to think outside of the box to meet the diverse learning needs of all students.  Participants will realize the power asynchronous video within a community of learners can be to the learning and growth of students unique needs. We will also highlight the various Learning Tools from Microsoft and discuss how they can be used with Flipgrid.

Russell Fair

Engaging Maker Experiences with LEGO Serious Play

Introduction to LEGO Serious Play and how to use it to create more engaging maker experiences.

Stacy Johnson

Seesaw: It’s Not Just For the Playground

Seesaw is a student-driven digital portfolio that empowers students to create, reflect, share, and collaborate. By using photos, videos, drawings, text, PDFs, and links students can “show what they know” with their teacher, peers, and families and everything is all housed in Seesaw. Come see how easy it is to set up your class and get ideas to start using Seesaw in your class!

Stacy Johnson

Seesaw 2.0

If you’re already using Seesaw as a digital portfolio for your students and families, come see how you can take your student’s submissions to the next level. You can appsmash with apps like Apple Clips, Buncee, ChatterKid, DoInk, and PicCollageEdu along with Seesaw to give your students choice and voice while being standards driven. Come see how easy and engaging it is to appsmash with Seesaw!

Chris Knox

Digital Storytelling: Beyond Pencil and Paper

Create engaging writing projects to make writing fun for your students again! Explore innovative formats including Choose Your Own Adventure, Serial Podcasts, Texting Stories, and AlphaBiographies using the following apps: Google Slides, Buncee, and TextingStory.

Bambi Knight

EduRenovation: From TurnKey Classrooms to Open Concept Learning
Standards-Based Planning & Grading

During this session I will explain how to balance technology in a variety of classroom routines. Sometimes you want to use it whole class, sometimes you want to use it in a center activity, sometimes you want them to use it one on one, and sometimes….. they need to put it down and play a group game or do the old school pencil and paper thing.  Too much technology becomes a drag. It is better to ‘always leave them wanting more’. This keeps engagement at a very high level.

Sylvia Ellison

Transforming Professional Learning : Model the Model

Using Nearpod, brainstorm ideas that model the model of constructive learning with adults / teachers in mind. No more “sit’n’get” PD … we explore possible formats and themes that will help leaders plan, modernize, and excite professional development on any campus.

Brandon Hazzard

Merge your Curriculum to AR

Everyone is looking for the next attention grabber to keep students attention. Attendees will use MERGE cubes, CoSpaces and various apps to turn every day curriculum into an augmented reality lesson.

Amanda Glover

Makers Gonna Make

So I am hearing about Makerspaces, but where do I begin? Come connect with others who are on their Makerspace journeys to collaborate about the process.

Nancy Penchev

Girls Build STEAM Designing the Future: Using Fashion to Address Ecological Needs

This year our Girls Building STEAM program focused on meeting needs in the ecological environment of South Florida by creating fashion products to address the problem or bring attention to the issues. This presentation will be led by the students in the program. They will give the attendees ideas on how to start a Girls Building STEAM program and how to get excitement about your program. They will share the process and designs they created. Then we will share how we got funding for the project and how we were able to get experts in the field to help us out!

Michelle Howell

We’re Going on An Adventure! Google Forms and Choosing Your Own Adventure in Learning

I will be sharing how to use Google Forms to create paths for students to choose their own learning. Participants will begin to create one of their own as well!

Amber McCormick

To Sketchnoting… and Beyond!

A deeper dive into how to implement not only sketchnotes into your classroom, but also visual thinking for planning, brainstorming, comprehension, and much more.

Kali Kopka

Real World Connections with Nearpod VR

Learn how Nearpod’s Virtual Reality feature can be used to enhance lessons in the platform. VR can be used as a lesson hook, to provide context for a real world problem, or as a stand-alone virtual field trip. Bring a device to experience VR first hand and practice creating a lesson of your own!

Kristin Merrill

The InterACTIVE Clasrroom: Making Intelligence Interactive

Education today should be interactive. Unfortunately, many classrooms today are the exact opposite. They have become places where information is delivered and disseminated to students. Discover easy and applicable ways to make the teaching and learning in your classroom more interactive.

Kristin Merrill

Getting Started with Flipgrid!

You’ve heard the name and you’ve heard the hype. But, where do you start with Flipgrid? Kristin and Joe Merrill (two moderators of the #FlipgridFever chat) will help attendees will leave understanding how to utilize all features, and even create their own classroom grid – ready to use for next year!

Nancy Penchev

Student Led Clubs: Building Leaders in Your School

In this session, student leader Mauricio (2nd) and Salo (5th) will describe why they enjoy being a leader at school. They will share how they came up with their ideas and how they got students to come to school early to join their club. Their parents will share their role in the clubs, and their teacher will share who, what, when, where, why, and how of student led clubs.

Robert Thompson

Top Edtech Apps for School Leaders

Educational technology and their applications go far beyond the classroom in their utilization as a school leader. This presentation will present the benefits of certain applications and how their use can impact the students, teachers, and school-wide culture. This perspective and how-to usage will be presented from the eyes of an administrator and include various applications and how they are used to promote and influence the school and support the staff and students. Specifically, applications that will be presented will be Clips, Adobe Sparkpost, Google Keep, Microsoft Lens, Twitter, Canva, and Voxer.  The goal of this presentation will be to provide you with a variety of tools that can be used immediately to impact your school or district. We’ll discuss their practical uses and allow time to create and use them.

Jennifer Lisella-Marcellus

Standards-based Coding and Robotics: Integration for Authentic Engagement

Do you want to introduce your students to coding and robotics? Where does one start and how does it fit into your already full day? Experience coding (unplugged and unplugged) and robotics (Ozobots) integrated with reading and math from the perspective of your students. Walk away with materials created in Microsoft Word that you can take back to your classroom and customize to meet your own needs. Transform your teaching and authentically engage your students in learning.

Laura Clark

Nearpod App Smash

Use Nearpod as your presentation format but add Microsoft Forms and Adobe Spark to enhance your lesson.

Nancye Blair Black

Computer Science: For More Than Just Nerdy Girls?

While girls make up 49% of American students, they make up only 19% of students taking AP Computer Science. Why is this? You might be surprised to learn it isn’t about access or ability. It’s about perception. Participants will attend this dynamic, media-rich session to see how portrayals of women and computer science culture in TV, movies, videos, books, news articles, and even educational resources create stereotypes that can either empower or discourage girls from taking computer science courses and pursuing computer science careers. Through the analysis of media artifacts, participation in polling activities, and use of personal reflection, participants will gain a better understanding the current state of girls’ participation in computer science classes and clubs, how media consumption – and creation – inside and outside of school may be affecting this, and what research-based steps can be taken to positively impact girls’ future access and participation.

Nancye Blair Black

Code-free Computer Science Activities Perfect for any Middle School Class

Computational thinking skills are vital to students’ long term success as creative problem solvers, especially in growing STEM fields. Nevertheless, many educators do not know how to integrate these vital skills and thinking processes into the curriculum. This session focuses on how educators can design learning activities that can promote 6 key computational thinking skills. Through live demonstrations and exemplars of each of these activities and technology resources that can support them, educators will discover fun and engaging activities that can be adapted for any middle grades subject area!

Diallo Sessoms

TBA

TBA

Brandon Hazzard

Digitizing your Science Fair

Using your 1 to 1 devices, this session will replace the tri-fold board and digitize the traditional Science Fair.

Brandon Hazzard

How Should I Use Tech?

For technology to be effective, it must be used as a means to an end…not as the end goal itself. What does this mean? In this session we will learn four effective ways to use technology with your students. Written in Partnership with Nearpod and Dr. Kentaro Toyama

Brandon Hazzard

Train and Retain Your Faculty and Staff

Administrators!!! Tired of spending valuable resources on trading faculty and staff only to have to do it again next year? Research has shown that one of the leading reasons for staff turnover in lack of functional and meaningful technology training. In this session, learn a cheap way to train and retain your teachers by providing them with 24/7 technology support.

Kristen Brooks

Celebrate Creativity in your Classroom with the Clips App

Set the Stage to engage learners of all ages by teaching them to create movies using the Clips app by Apple. You will learn to create and share videos with text, graphics and special effects while learning how to incorporate its use into your curriculum. Enjoy a hands-on experience using the clips app to create so you will leave full of confidence to teach your students to Show what they know by using video. Examples of teacher and students created clips videos will be shared to inspire you to begin using this powerful learning tool to engage with your students. Integrate the Clips app as an effective classroom tool for annotating learning, storytelling, connecting to content, reflecting and communicating in a creative way.

Kristen Brooks

Give your students a gigantic voice by creating with green screens.

Do you dream of the day when all of your students are engaged in their learning by creating projects that explain what they have learned? Do you want to see your students collaborating and hear from the students who aren’t as outgoing? Then this is the session for you! We will discover new ideas and ways to easily implement green screen recording projects into any K-12 classroom without stressing out the teacher and without breaking the school or teacher piggy bank. Learn simple ways to use an iPad to make videos where students can be transported to another date in history, another location around the globe and occasionally to a world they could not really be in. It looks expensive and extremely teacher centered but actually “That’s the big secret” it’s NOT! Join in the fun and creativity of learning to create with green screens. We will use the DoInk app, Clips app and an iPad or iPhone.

Kristen Brooks

Spark your Students’ Super Powers

Adobe Spark is an amazing cross device friendly web-based software or suite of three apps that will bring out the creative super hero in each of your students. We will look at simple strategies for taking your same lesson plans and adding a little SPARK to increase student engagement, creativity, understanding and study skills. We will learn how to create stunning graphics, wonderful web pages and video stories that can be used by teachers or students and shared in a snap. Once your students have experienced these wonderful tools for creating, they will discover all of the super powers they’ve ever wanted were already inside of their superior minds. We will use the 3 apps by Adobe Spark-Post (ios & android), Page (ios) and Video (ios). We will also look at the website www.spark.adobe.com

Brandi Miller

Using Global Collaboration to Make Lessons Stick

Explore how global collaborations can transform a traditional lesson by having your students virtually connect with others around the world. Discover how you can implement various tech tools (Flipgrid, Seesaw, Skype, Google Hangout, etc.) to enhance the learning experience for your students. Gather resources and inspiration to shake up your teaching and make those lessons stick!

Nashara Tyson

Student Driven Digital Portfolio

This presentation will either introduce or remind educators of the app called Seesaw. During the presentation, educators will be able to create and use lessons in Seesaw. The lessons created will allow those in attendance to easily implement their lessons in the next school year and build confidence that students at the Elementary level can use digital portfolios.

Tamera Crews

The Different Spaces of Makers

I will be exploring exactly what maker space is and how it can be taught to children at early stages. YouTube and Flipgrid will be used. I will use YouTube for the research and design building and Flipgrid as the presentation piece for students as they showcase their work.