Speakers & Sessions

Monica Burns

School Branding & Storytelling with Adobe Spark for Education

How is your school and classroom viewed by the outside world? Sharing your school’s story is easier than ever thanks to the totally free Adobe Spark tools for students and educators. In this session you’ll learn strategies for creating websites, movies and graphics that share the wonderful things happening in your classroom and school. Using the Adobe Spark tools, attendees will explore how to leverage the power of creation tools and social channels to celebrate teaching and learning at every school!

Monica Burns

Classroom Creativity Activities with Adobe Spark

In this fast-paced session, attendees will learn how to navigate this easy-to-use website and corresponding mobile apps, view examples and hear classroom stories, and try out the Spark creation tools on their own devices! The classroom creativity activities featured in this session range from K-12 and include all subject areas.

Jennifer Williams

Global Collaborator: Tech + Social Action

Of the seven ISTE Standards for Students, number 7, “Global Collaborator,” could be the most crucial for today’s students. According to the standard, students ought to “use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.” When students explore local and global issues, and use collaborative and creative technologies to work with others to investigate solutions, they are empowered to take authentic action for social good. With the UN’s Global Goals as a genuine purpose, students who are global citizens can work towards an end to poverty, protection of planet and prosperity for all. During this presentation, we will share two case studies. We will also identify a variety of digital tools that infuse creativity, innovation, and sharing: Adobe Spark, Microsoft Sway, Buncee, Flipgrid, and Padlet.

David Lockhart

A Deep Dine into Google Classroom

So…Google is in the Learning Management System game….Do you want to join? Google Classroom is Google’s answer to building a digital hub, and it becomes a great avenue for almost everything you want to do through its drive and app integrations. Come learn some practical tips to make it all work! There is something for all levels as we start from the beginning, but also touch on practical types to make it work better for you. You then get time to get started!

David Lockhart

Google + Symbaloo = The Swiss Army Knife of Ed Tech

How do you cut through the weeds of all that is out there in the Ed Tech World? One of the easiest ways to get comfortable is staying within a few tools that you can bend multiple ways. Symbaloo absolutely fits in the category. At its core, it is great visual social bookmarking, but when you realize Google tools fit into that category it takes it up a notch! Come to this session to dive into a tool that can help you bring differentiation and choice to your classroom! Come learn why Symbaloo is truly a Swiss Army knife!

Jennifer Williams

Teach Like a Software Designer: Exploring the Language of Startup Culture, Design Thinking, & Agile Frameworks

ag·ile (adj): able to move quickly and easily ::: Join for a different type of learning designed to inspire a different type of teaching. Come play and learn as we experience the language of startup companies: agile, scrum, storyboard, iterate, sprint. Together, we will take a deep dive into human-centered design: a three-phase approach to problem solving that starts with the most important aspect of design in mind — students. As we immerse ourselves in context and journey through the phases of Inspiration, Ideation, and Implementation, we will examine concepts of curiosity, creative possibility, agency and equity, and empathy and reflection. Specific examples of classroom practices will be showcased and instructional resources and ideas ready for sharing with students will be provided. Drawing new lines connecting distinct concepts, inviting in whimsy, wonder, and joy, creating spaces for dialogue and perspective–come and let’s together explore and create!

Alex Stubenbort

EdTech 

#MagicMoveChallenge

Using Apple’s “Keynote” app, you’ll learn how to create much more than presentations. #MagicMoveChallenge is a weekly challenge for educators and students to use Keynote to create animations from shapes, drawings, and slides using the “Magic Move” transition. This deceivingly simple tool can create extremely advanced looking animations and captivate audiences when you’re giving presentations–you can even export your creations as videos to share!

Dan Koch

After 

Clipping Awesome

Find out how students and teachers alike can use Apple’s “Clips” app to easily create stunning videos to show what they know! Clips is great for easily adding text overlays, graphics, and will pull your audience in with built-in audio ducking and sound. No prior video editing experience required–you’ll just need an iPhone or iPad.

Zac Leonard

Dark 

Digital Citizenship Debunked: Identity, Technology, and How Kids Are Rising Above Expectations

Pre-Keynote; Scheduled to be delivered by All three members of the EdTech After Dark Team, Zachaery Leonard, Dan Koch, and Alex Stubenbort on Wednesday June 6, 2018 at 10:00am

Todd DeSando

Google Maps: Not Just for Directions Anymore

Google Maps unleashed a view and access to the world in ways that we never possible. This session focuses on how you can knock down the walls of your classroom through the use of Google Tour Builder, Google Treks, Google Expeditions, Google Arts & Culture (including the cardboard app), Google My Maps, and the ‘New’ Google Earth to allow your students to explore, interact, and collaborate with the world in new, exciting ways.

Ellen Weber

TinyTap 102: Technology to Empower Students

Find out how the free app TinyTap can give your students the tools they need to take charge of their learning through student-created games, study materials, digital portfolios/journals, class presentations, and more. Note: creating with TinyTap requires an iOS or Android tablet. However, once created, the activities are accessible with any device that can access the internet, making this perfect for flipped classrooms.

Although it is not necessary for participation in this session, participants will get the most from the presentation by attending the 2 hour hands-on workshop on June 6, TinyTap 101: Tapping Into Individualized Instruction.

Kim Bevill

Hollywood, Playstation and the Brain

This presentation quantifies the extent to which media (movies in Hollywood, Television, and Games like Playstation and X Box) has an effect on the structures, function and processing in the brain. This course will offer educators an opportunity to increase their skills at integrating this powerful force in such a way that will motivate students to learn content in any course at any level, without encouraging students to “consume more media”. Educators will learn the research that warns of the dangerous effects of media, its content and its medium. Given that students tend to consume more than 35 hours of movies, television and Playstation, the time has come that teachers learn how to harness the principles that Hollywood and Playstation know in an effort to revolutionize student attitudes in a way that will result in homework completion and reignite learning in the classroom.

Anamaria Dragoi

Coding: Empowering Girls to Become STEM Leaders

With a mission to close the tech gender gap and get more girls in STEM careers, ihub Niagara supports District School Board of Niagara educators as they work with their students throughout the year to encourage students to embrace technology as creators rather than consumers or become technology entrepreneurs through social innovation. In this session, participants will be introduced to coding using Scratch programming language and we will discuss Technovation Challenge, a program that is geared towards helping girls become tech leaders and entrepreneurs through technology.

Stephanie Dragoi

Nikolaos Chatzopoulos

Are you Smarter that a 5th Grader Called Alexa?  Smart Assistants in the classroom

Imagine having a teacher assistant that can answer all of the mundane questions, suggest writing prompts, compute math calculations, assist in classroom management, and much more. Come learn what vitrual assistants can do for you and your classroom! Participants will learn how to create thier own custom made Alexa Skills and meet the individual needs of their students.

Stacy Cervone

How a School Based Technology Leadership Team Can Transform Teaching and Learning

The purpose of this session is to share with participants how Turner/Bartels K-8, a Microsoft Showcase School, formed a Technology LeadershipTeam in order to successfully transform into a model school for technology implementation.
Participants will understand how to develop a Technology Leadership team, including identifying key members and the shared vision.
Participants will understand the role of the Technology Leadership Team in identifying capstone skills and their use across grade levels. Captsone skills are technology skills that students should be able to do by the end of each grade level and include the ISTE standards for Digital Citizenship.
Participants will learn how the Technology Leadership Team can create a Digital Classroom Plan specific to the needs of their school. This plan includes school issued devices, an acceptable use policy as well as implementing a plan for a BYOD program.
Participants will explore how the Technology Leadership Team can showcase students and their technology use to stakeholders in order to garner community support. The school’s Tech-It-Out Night showcase will be shared.

Terry Stoufer

Think About It!

If you’re an educator, you want to teach children to think and comprehend. This is a skill that will be with us always. But now we have tools to make that thinking visual and collaborative. This presentation will address metacognitive strategies and how to use digital tools for making that thinking visual and collaborative. Tools will include blogging, EPIC, Flipgrid, Padlet, Buncee, Twitter and other creation tools.

David Lockett

The “E” in STEM: 3-D STEM Engineering

The “E” in STEM: 3-D STEM Engineering stems from a yearlong activity with students about how best to align our curriculum efforts with desired results. How can we continually enhancing our efforts on behalf of all our students? As no one element ensures student success, design is often comprised of four components – Learning, Connections, Environments and Pathways. Applied STEM learning systems allows students to build, analyze, and simulate their designs virtually, hundreds of times before building their physical models. Students can compete virtually, from any browser, how cool is that?! Working in 3-D, the students will go beyond basic resources, to design functional projects before putting them to the test in the virtual environment. Participants will guide a robotic rover thru very cool virtual obstacle course. Then, assemble and program their actual rovers (rovers will be assembled). Simple code to program will be provided.

Philip Ihewuokwu

Coding: Empowering Girls to Become STEM Leaders

With a mission to close the tech gender gap and get more girls in STEM careers, ihub Niagara supports District School Board of Niagara educators as they work with their students throughout the year to encourage students to embrace technology as creators rather than consumers or become technology entrepreneurs through social innovation. In this session, participants will be introduced to coding using Scratch programming language and we will discuss Technovation Challenge, a program that is geared towards helping girls become tech leaders and entrepreneurs through technology.

Patrick Cullinane

Introduction to Scratch Programming

In this lecture we will cover the basics of teaching scratch and how it applies to more complex languages like python and Java. This one hour course will be hands on so be sure to have a computer with you. We will go over a few basic projects that any teacher can cover for an intro section of programming.

Patrick Cullinane

Intermediate Scratch Programming

In this one hour seminar we will cover some intermediate projects using scratch, and how they can be applied to Python and Java. Those attending should be knowledgeable in scratch programming or another language as we will move quickly to go over some projects that a more advanced programmer will be able to tackle. Bring a computer as this is hands on.

Patrick Cullinane

Advanced Scratch Programming

In this one hour seminar we will cover some very advanced programming concepts and apply them to the scratch world. This will include higher order functions, and recursion. We will also look at some advanced projects that students can challenge themselves to complete. Please bring a laptop as this will be hands on.

Amanda Youngblood

Give Students Real-World Ways to Showcase Their Skills

In this presentation, participants will have a chance to explore several different options for getting students online to showcase their writing and working. We’ll look at the new Google Sites and talk about ways that teachers and students can use it to both communicate and share. We’ll also look at EduBlogs (WordPress) and how teachers can give their students the chance to write for a real audience (while keeping them safe).

Amanda Youngblood

VR Without the Viewer – Explore on Any Budget

Virtual Reality is a lot of fun, and Google Cardboard has made it cheaper than ever to experience. But, what happens if you don’t have access to a class set of Cardboard viewers or if your network makes it challenging? The good news is that there are lots of online options that can be used instead. In this presentation I’ll share some resources and sites, as well as ways you can get your students creating their own 360 photos and experiences.

Amanda Glover

Helping Student’s Become Better Decision Makers

Just using instructional technology is not enough. Collaborate with us to see how purposefully integrating technology such as PowerMyLearning, Legends of Learning, Buncee, and Flipgrid enhance student decision making through Problem Based Learning and Model Eliciting Activities.

Rachelle Dene Poth

Immerse Students in learning: Bring AR and VR into your classroom!

The purpose is to provide an introduction to the definition of Augmented and Virtual reality, share some quick ways to get started with using AR and VR in the classroom and the benefits of creating more engaging learning experiences for students. How to move from exploring AR and VR to creating and the benefits for student learning. Helping students to learn in a new, more interactive way, that can lead to authentic, deeper learning.
Many examples will be shared showing how the different tools can be used in different content areas and grade levels and attendees will have time to share stories and ideas for using AR and VR with students and the benefits. Using tools like those for augmented and virtual reality which enable students to become more immersed in their learning environment, to interact with objects, and the content they are learning about in a way that enables them to explore more closely, interact in unique ways that increase engagement in learning as well as curiosity and bring learning to life. Some of the tools to be included are: AugThat, Aurasma, CoSpacesEDU, Google Expeditions, Google Streetview, HP Reveal, Metaverse, MergeVR, MsqrdMe, Nearpod, Virtual Speech, ThingLink, Zapbox and the use of different tools for creating AR and VR as well as the use of 360s. ALso to be included are the ARKit

Rachelle Dene Poth

Going Global with Project Based Learning: Connect your students with the world

The purpose of the session is to show how project-based learning is different from having students complete projects and the positive impact it has for amplifying student learning. The goal is to share my experience to help other educators become more comfortable in starting PBL in their own classrooms, to be prepared for any of the challenges that may arise and know how to support students as they work through their PBL.
Doing PBL has given me the opportunity to learn more about the students and their interests, to become a learner along with them, a facilitator of learning rather than being the only teacher in the classroom. As facilitator, there is more time to interact with students and provide ongoing feedback and support, and to co-learn with them. It has expanded the content we cover and engaged students in more authentic and meaningful learning experiences, driven by their curiosity in an environment led by students.
Tools to be shared are Edmodo, Flipgrid, Padlet, Buncee, Voxer, and even some game based learning tools to engage with other classrooms. We will also talk about the SDGs and how students learned more about these and included it as part of their ongoing PBL.

Rachelle Dene Poth

MEET (Motivate, Engage, Empower and Transform) students in learning!

The presentation will focus on ways to use technology to MEET students (Motivate, Engage, Empower and Transform) in learning through digital tools and providing options which will enhance learning experiences, promote collaboration, communication and empower students to drive their learning and become leaders in the classroom. Students become creators. I will present different tools which students have chosen and find to be the best choices for many uses in the classroom. The session will show how to use these tools both in and outside of the classroom, to provide blended or flipped learning experiences and promote student choice and student agency. Some tools to be included are Nearpod, Buncee, CoSpaces, Flipgrid, Formative, Padlet, Quizizz, Hoonuit, Meta and others selected in response to attendee interest. Session will be presented using Nearpod.

Jenna Dawson

Mission: Breakout! Introduction to Google Classroom

Thought of using Google Classroom with your students but aren’t sure where to start? This session provides an introduction to Google Classroom enabling you to create a digital classroom culture. Through the platform Breakout EDU, participants will learn how to deliver content to their students, increase collaboration, and drive discussion to transform teaching and learning.

Dene Gainey

Belouga: Learn about the world, with the world

Global Collaborations break down the barriers of learning with people around the world and it is so easy to do if you have the right tools. In this presentation, we will demonstrate how Belouga provides K-12 teachers across all subject matter, with the ability to integrate global learning into their classroom on a daily basis.

Jenna Dawson

Escape the Ordinary, Discover BreakoutEDU

Can you decipher the clues, break the codes and find the key to get out on time? Breakout EDU is an educator friendly version of the popular “Escape Rooms” experience popping up all over the country. Participants engaged in Breakout EDU develop collaborative, communication, problem-solving and critical thinking skills. In this session participants will take part in a digital breakout experience and explore ways that this unique vehicle can be incorporated into teaching and learning. Using the official BreakoutEDU kit and low-cost physical or digital alternatives, facilitators will share their experience and advice for successful implementation with . Discover games for all grade levels and learn how to create your own with available templates.

Megan Judy

Why Reinvent the Wheel?

Are you discouraged to try a new project in your classroom using technology because it feels like it might be overwhelming? You don’t have to reinvent the wheel! Learn how to find existing projects and use websites and apps to transform what you are already doing. Walk away with ideas to take back to your classroom that will help transform your teaching and learning.

Megan Judy

Design Thinking – Speed Dating Style

Do you keep hearing the buzz words design thinking? Are you thinking what in the world is that and how would I use it in my classroom? We will do a speed dating style workshop on design thinking – what it is, how to do it, and walk (run actually) through the process in the workshop. Come see how design thinking can transform your students to become outside the box thinkes and develop skills to problem solve with empathy.

Jessie Boyce

It’s Not About the Furniture

Flexible seating is all the rage right now, but it’s time that people understand that it is not at all about the furniture. Having a flexible learning space is great, but it’s the mindset that goes with it that impacts the students. They need a safe space where they are able to make mistakes without fear of ridicule, a place where they feel loved and part of a community. This session will discuss how to create a flexible learning space, but more importantly why.

Faith Plunkett

Microcomputing in the 3-5 Grade Classroom

This session will focus on microcomputers and how to use them to enhance design thinking instruction and STEM challenges. Some examples of microcomputers use: earthquake detectors, app designing, basic and advanced computer science skills, weather stations, and more.

Kim Aromanda

Resource Roundup:
Family Engagement

We will be using Bloomz, Class Dojo, Seesaw and Remind to introduce ways to increase family engagement in the elementary classroom. We will be showing you the benefits of each app so you can determine which app will be the most beneficial for you to use in your classroom. Tips and tricks will be given on how we use each app in our first-grade classrooms.

Stacy Johnson

The Art of App Smashing

Do you use Seesaw (a digital portfolio tool) in your classroom? Are you ready to take your student’s portfolios to the next level? We will show you how to app smash with other apps like Buncee, Pic Collage, DoInk, Chatter Pix, and more! There are tons of great ways to have students create, learn, and document their own understanding through the magic of app smashing with Seesaw.

Chris Knox

Buncee: The Creation Tool for Everyone

Participants will experience how Buncee can be used across the curriculum and grade levels as the ultimate creation tool. Buncee allows students to create and show what they know and gives teachers a tool with amazing possibilities. You will have an opportunity to see how to “Buncify” your work as a student and as a teacher. Everyone will leave with ready to use ideas and lessons for your class.

Jennifer Hencken

EduRenovation: From TurnKey Classrooms to Open Concept Learning
Standards-Based Planning & Grading

It’s demo day for those teaching and learning barriers that have our students learning in isolation. It’s time to update and renovate their learning experiences with an open concept, collaborative learning. This session will explore strategies and tech tools to amplify your lessons to elevate student engagement through active social learning, collaboration, and student voice.

Sylvia Ellison

Standards-Based
Planning & Grading

Student engagement begins with planning for engagement. Motivation is based on the students’ expectations of success and the value of the task. When both engagement and motivation are based on Standards, teachers are able to plan with students’ needs and hopes in mind. With standards-based planning, scaffolding becomes the focus; with standards-based grading, results of standards (rather than activities) is highlighted. In the end, teachers and students win.

Brandon Hazzard

Swift Start to your STEAM Program

A hands on approach to using Swift Playgrounds for the iPad to kick start a Steam Program. Attendees will be able to see how with just a few robots, or drones, they can start a coding, Sphero, Dash, and/or drone program in their classrooms or after school program. Those who attend this session can come away potentially a 24 week or more kickstart to their STEAM program. Sphero, Dash, and Drones will be on hand for demonstration.

Amanda Glover

Technology Integration Matrix

How can you be sure that you are using technology in the most effective ways in your classroom instruction? Come learn how to navigate the Technology Integration Matrix 5 learning environments and explore the depths of integration. Be prepared to create, collaborate, and leave with some of the most innovative plans to integrate the wonderful tech tools you’ll learn about during this conference!

Nancy Penchev

Ready, Set, Share your Learning! Green Screen for the Classroom

In this session, attendees will get hands on learning with Green Screen moviemaking. We will start by reviewing the materials needed for greenscreen in the classroom, then we will move on to practicing with small and large scale broadcasts. We will post our creations on a padlet board. Whether you have one iPad or 1:1, you will find ways to make your classroom greenscreen experience work! A recap of the learning, as well as where to find more help will be shared. In this session, we will use Stikbot and DoInk programs, as well as Padlet as a way to turn in and share products.

Michelle Howell

It’s a Small World After All: Steps You Can Take to Build Global Connections

Feeling inspired by a session at EdCamp Tampa Bay, I began to build global connections: through Buncee at first, and then progressively through Facebook and Twitter. Buncee, Skype, Google Hangouts, as well as email and video sharing assisted the classes in building their connections and their understanding of the cultures of classes around the world. Join me as I share our journey towards making the world a smaller place.

Amber McCormick

Visual Notetaking: Get Your #SketchOn

Barely anyone reading this would be able to openly say that they have never been guilty of doodling during a meeting, conference, or lecture. It’s human nature that when the mind wanders, so does the pencil. Imagine being able to channel that energy into a productive way to capture and retain information given through auditory and visual presentations. A recent trend that has taken the education community by storm is the implementation of Sketchnoting. The term explains exactly what the process entails— note taking with the use of doodles. Scientific research has proven that doodling has the ability to improve retention of material, increase focus, and enhance the ability to grasp new content easily. (Sounds like a teacher’s dream come true, right?

Admittedly though, most educators hear the word sketchnotes and are immediately scared off because of the “I can’t draw” fear. The beautiful thing about sketch notes is that artistic ability really isn’t a driving factor. This session explains the rationale behind the latest trend in visual/kinesthetic learning as well as how to use it in the classroom. Whether you are looking to develop a new skill to process information for yourself while attending conferences or want to extend the learning to your students— this is the place you should be. We will discuss the basics of visual note taking, where and how to start, tools for learning, and effective use of note taking for information retention. Attendees craving a digital connection— worry not, new trends in digital sketch noting will also be addressed. Get your sketch on!

Kali Kopka

STEM Challenges 101

Learn what it takes to design and implement a great STEM challenge in your classroom! This presentation will explore the key components of STEM lessons, share examples of existing STEM challenges, and provide resources and ideas to help you create your own challenges for your classroom. STEM challenges will include engineering design challenges, literature-based challenges, and unplugged coding activities. Although shared lessons have a primary focus, they could easily be adapted to suit any grade level.

Elaine Deja

Using Amazing Tech to Create in the Classroom

Do you want to learn some new ideas and apps to use with your students? These apps can be used with K-5 students. You can be 1:1, not 1:1 or have laptops for students to be creative. I will show you various ways that your students can show agency. See how to use Buncee, Seesaw, Doodle Buddy, Chatterpix, Apple Clips, Do Ink and Green Screen, Pic Collage, Book Creator, Popplet, Shadow Puppet, and more. See student examples that will get your mind thinking of so many ways you can use amazing tech in your classroom!

Sarah Shelby

Using Online Scavenger Hunts to Increase Engagement

We will be presenting GooseChase and how to use this online program/app to create virtual scavenger hunts. Teachers can use the tasks during the hunts for students to show understanding and mastery of topics and standards presented in class. Administrators can also use GooseChase to share information with staff – making beginning of the year procedures and faculty meetings more exciting. We will also be embedding Flipgrid into our GooseChases to show teachers other ways for students to share learning, teachers assess understanding, administrators to use as reflections on professional development, and engage families and the community in school events and initiatives.

Mike Lastra

Creating a STEAM Culture in Title I Schools

Part 1: Participants will learn how Eastside Elementary School (EES) created a state of the art STEAM/Makerspace Lab from scratch using Title I funds and how any school can utilize the same types of funds to benefit their school. We will also discuss how to create, motivate and utilize a STEAM Team of student ambassadors at your school. Our STEAM Team at EES have become “little” experts in the field of coding and robotics. EES STEAM Team members travel all over our area as guest speakers at different events promoting STEAM based learning.

Part 2: Part 2 of our presentation will be a hands on lab where participants will have a chance to meet EES STEAM Team Members and get a chance to code, invent, create, build, and play! The highlight of our hands on portion will be LittleBits. Participants will see how students, through the use of LittleBits, go through the engineering process from designing to building, testing, and improving their inventions. Participants will also see how LittleBits is cross curricular and can bring a STEAM mentality to any classroom!
Other Tech tools showcased will be Bloxels, Ozobot, Osmo, and Sphero.

Elaine Deja

Do you Buncee? If not, you need to get on the Buncee Bus!

Buncee is best creative tool created since sliced bread! Buncee is PowerPoint on steroids! Buncee is a creation and presentation tool for students and educators to create interactive classroom content, allowing learners of all ages to visualize concepts and communicate creatively. Come and learn 120 ways your students and you can use Buncee in the classroom and personally.

Nicole Szydlowski

Blurring the lines between content

 

This mini unit equally combines Math and ELA standards into a cross – curricular research project. The work is all-digital with Microsoft Teams as the platform with videos embedded using Screencastify. The lines between Math and ELA are clearly defined with each staying in their own lane. However, what happens when those lines become blurred?

Nancy Penchev

Making Learning Visible

It’s time to take the devices kids use daily for fun, and turn them into powerful tools for learning. In this session, we will use the app Epic! to read a nonfiction animal book and find a piece of information to share with others. We will then use multimedia apps like Doodlebuddy, Chatterpix, AdobeSpark, Buncee, MySimpleShow, and PicCollage to teach others what we have learned. We will use Padlet and Flipgrid to post our work and reflect on our learning. This session will be a hands-on workshop. With teachers practicing the activities using taskcards and how to guides as if they are students. After our workshop time we will brainstorm more ideas together for using authentic assessments where students build their knowledge and teach the world.

Nancy Penchev

From Digital Citizenship to Digital Leadership

#digcit is a serious and important topic in today’ world. Not only do we need to help our students and parents understand the dangers of the world wide web, we also need to educate them on the ways to use social media for positive change. Additionally, we need to help administrators, and other teachers understand the value of using social media in the classroom to share your story. This will be a crowd sourced session with each attendee having a voice to share their ideas for #digcit lessons and resources. We will take a look at Common Sense Media, Garfield Cybersecurity, and Teachers Guild to name a few.

Rachelle Dene Poth

Create, Collaborate, Innovate: The tech tools, tips and tricks you need!

During the session we will talk about projects, assessments, and different ways to engage and involve students more in having choices in their learning experiences.This session will share many ideas for creating a blended learning environment as well as show different tools that can be used to expand the ways that students learn and most importantly give students the opportunity to drive their learning. Some ideas require only paper and others implement a variety of edtech tools. Students choose their learning based on Choice Boards, Playlists and the use of HyperDocs. Some tools include Buncee, Nearpod, Padlet, Piktochart, Storybird and CoSpaces.

Rob Brisk

Measuring Student Engagement: In Every Class, for Every Teacher

Highly engaged students are students who learn best, but keeping students consistently engaged can be difficult. It is hard to improve engagement without being able to measure it, and there are few tools that measure student engagement well. To solve this problem, The Wellington School has developed an innovative methodology: The Wellington Engagement Index. This Index defines engagement as the phenomenon of a student finding their work deeply challenging, and loving the experience. This means that students not only do their best work, but are always hungry for more. 13 charter, public and independent schools have joined us in measuring engagement—learn from the Wellington Head of School, Rob Brisk, how in mere minutes the Wellington Engagement Index accumulates this incredible data.

Robert Thompson

The Online Digital Hall Pass Solution

Tired of writing paper passes? Worried about student safety? Would a digital footprint of student passes increase your effectiveness in the classroom? Eduspire Solutions has created E-Hallpass which has revolutionized how we think of hall passes. The use of E-Hallpass allows efficient tracking of hall pass frequency, time spent and destinations of students outside of the classroom. Increases student accountability without the hassle of paper passes and is customizable to fit your school’s needs and processes. The use of E-Hallpass enhances the safety and security of your school by providing a real time monitor for all students. E-Hallpass is web-based and works on all operating systems including Chromebooks, iPads, or mobile device.

David Assumpcao

Fran Siracusa

Global Collaborator: Tech + Social Action

Of the seven ISTE Standards for Students, number 7, “Global Collaborator,” could be the most crucial for today’s students. According to the standard, students ought to “use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.” When students explore local and global issues, and use collaborative and creative technologies to work with others to investigate solutions, they are empowered to take authentic action for social good. With the UN’s Global Goals as a genuine purpose, students who are global citizens can work towards an end to poverty, protection of planet and prosperity for all. During this presentation, we will share two case studies. We will also identify a variety of digital tools that infuse creativity, innovation, and sharing: Adobe Spark, Microsoft Sway, Buncee, Flipgrid, and Padlet.

Jennifer Hencken

Buncee: The Creation Tool for Everyone

Participants will experience how Buncee can be used across the curriculum and grade levels as the ultimate creation tool. Buncee allows students to create and show what they know and gives teachers a tool with amazing possibilities. You will have an opportunity to see how to “Buncify” your work as a student and as a teacher. Everyone will leave with ready to use ideas and lessons for your class.

Nancye Blair Black

Teach ALL the Memes

Memes are a pervasive, dynamic part of digital communication. Learn what memes are, why they are powerful tools for both teaching and learning, and how to make several forms of image- and GIF-based memes. Includes resources and adaptable lesson ideas!

Kari Amico

Buncee is Fun, see!!!

Buncee is a creation and presentation tool. Buncee makes it easy for you and your students to create content for all classroom purposes – whether you’re in need of an awesome presentation, an interactive story, an engaging lesson, or a beautiful card.

Diallo Sessoms

Make to Learn

Participants will learn about maker spaces, how to get started, and what to do in a maker space. Participants will create, design, and program to experience what students might do in a maker space.

Brandon Hazzard

How to Hack your LMS

Badging is all the craze in education these days. Teachers, admins, students all want badges on their profiles. But we also like certificates too. In this session we will walk through how to badge and produce certificates for those completing courses or tasks. Canvas is the LMS that will be used to demonstrate this session, but I will give tips on other main LMS systems as well.

Maite Paz

The Impact of Technology in the Inclusion Classroom!

Technology has made a huge impact in my inclusion classroom, which is composed of students with special needs and non special needs students in a regular third grade educational setting.  The use of technology has impacted  student learning in several ways.  I’ve watched them learn and grow as I’ve exposed them to these technology tools.
Buncee is a creative tool which allows the students to create and share ideas with one another.  It is a great and fun instructional tool.  I feel that it has give my students with language learning difficulties a voice to express themselves and feel confident enough to share their creations with others.  Nearpod is  an instructional interactive tool.  Students are able to learn content at their own pace, they are able to give immediate feedback, they have an opportunity to collaborate ideas and content knowledge.  Kahoot is fun interactive and engaging game where students get to share their knowledge and I get to see what they know.  It can be competitive which creates an energetic environment in the classroom.  Prodigy is an online math game where students get to create their avatar and battle each on digital worlds.  The key is that it allows students to solve math problems to advance in the game.  It creates fun conversation and collaboration since as students get to see each other in the digital world.  GoNoodle is an engaging tool that effectively directs my students’ energy in a productive way.  Some of the students in my class have ADD or ADHD and need breaks in between instructional time.  GoNoodle gives them an opportunity to do just that.

Kristen Brooks

Create Clever Content with Clips and Keynote

Want to engage with your students on a whole new level? You will love learning new ideas for creating clever content using the new Clips app by apple and interesting ways for your students to share their voice using the multitasking app called Keynote. It’s much more than just a presentation app.

Lexus Bontrager

BYOD For Tech Integration in the Primary Classroom

Do you love having technology in the class, but do not have the devices? Try BYOD…Bring Your Own Device! Through this presentation, You will see how BYOD transforms the primary classroom into a technology enriched environment. I will explain procedures, expectation, how to launch, and much more! Bringing devices allows the students to be 2:1 and sometime even 1:1! BYOD can be used in all grades, Kindergarten and beyond! See how BYOD can transform your classroom!

Brent Gaustad

Is Truly Paperless a Dream: One Administrators Journey

We will show how to transform your school from a sea of paper with little instant information and communication to a streamlined app driven state of the art information system that all stakeholders can appreciate. It saves valuable time for the teacher, give quick turn-a-round on MTSS, and makes focused interventions a reality

Brandi Miller

Global Collaboration: The Power of a Connected Classroom

“Global Collaboration: The Power of a Connected Classroom” highlights the endless possibilities that are available when you use technology to connect beyond your four walls. Learn about a first grade classroom’s yearlong journey for #globalcollaboration and how it created a passion to connect with the world around them. Discover how they used various tech tools like Skype, Google Hangout, Flipgrid, SeeSaw, Padlet, etc. to collaborate with people across the world and the learning experiences that took place. See the power in having your students participate in different educational challenges that provide them with an opportunity to share their voice with a relevant audience and the relationships that can form from having digital penpals. Come explore how global collaborations can transform your classroom and create global citizens.

Kristen Brooks

AR, VR and a Green Screen, Oh my!

Students love AR, VR and green screen recording but is it possible to use it in your classroom to engage students in their learning. YES! We will look at new and interesting AR, VR and green screen apps and how to use them to encourage classroom collaboration, creation and presentations. We will discuss the following apps AR flashcards alphabet, addition, space, Zookazam app, Merge cube apps and the Quiver app. Plus the Green Screen app by Do Ink.

Natalia Waichli

Extra, Extra Hear All About It-
Tools to amplify student voice

With the rapid changes of this digital world, it is critical our students have the right skill sets and mindsets to keep up. Digital literacy, a key component to daily life, is the ability to use information and communication technologies to find, evaluate, create and communicate information, requiring both cognitive and technical skills. In this session, participants will experience a lesson, using Google Slides, to guide the critical thinking, creating and sharing process involved with digital literacy. Additionally, time will be allotted to discuss how we can empower our students to share their messages using technology to amplify their voice .
Session takeaways
Pedagogical understandings of teaching digital literacy
Google Slide hyper doc template for lesson
List of platforms students can use to access an authentic audience (regardless of age)
Alignment to standards

Christina Vitous

Making Language Class Assessments Meaningful, Memorable, and Fun with Seesaw

This is a hands-on session where you will learn how we teach with Seesaw a foreign language in the classroom based on American Council on the Teaching of Foreign Languages (ACTFL) standards. Bring your own device to this participatory session. Come to learn how you can use the Seesaw tools ( reading, writing, recording, typing, drawing) and generate ideas for engaging your own language learners.

Erick Roa

Fostering Empathy Among 1st – 5th Graders Through U.S. and Global Virtual Exchange

Are you ready to bring meaningful global collaboration experiences to your classroom? Get on board The KIND Foundation’s mission to spark empathy in 1,000,000 elementary students by 2020. This session affords participants an opportunity to experience a global virtual exchange activity and take part in a meaningful interaction with others.

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